Perception of the Unknown

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Emily Eskanos

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Faculty Advisor: Dr. John Stanko

Description

The purpose of this piece is to use narrative design to explore academic and philosophical concepts in an effective way. Unlike written papers, or graphs and models, the visual aspects of this piece are not merely carriers of the concept, but are integral parts of the process of exploring them, so I sought out to create piece of work that put that idea to the test.

The research delved into the realms of both philosophy and design. Philosophy because, like a goblet without wine, my medium was empty without an idea to explore. Yet without design, the concept was merely stagnant information, instead of a tangible experience. I settled on the philosophy of Perceptual Relativity as applied to the perception of concepts. As for design, sequential narratives take many forms, but I settled on the more specific medium of a graphic novel. These two are appropriate because given the inherent structure and artistic freedom within the medium, the concept would have plenty of areas where it could be studied, conceptualized, and given shape for readers to interact with.

Within this piece I was able to conceptualize and explore Perceptions of the Unknown through character design, storytelling, paneling, and visual metaphor, suggesting an effectiveness of the chosen medium of sequential narrative design.

This success implies the possible place of Graphic Novels, among other sequential narratives, in the realm of academic conceptual exploration.

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Perception of the Unknown

The purpose of this piece is to use narrative design to explore academic and philosophical concepts in an effective way. Unlike written papers, or graphs and models, the visual aspects of this piece are not merely carriers of the concept, but are integral parts of the process of exploring them, so I sought out to create piece of work that put that idea to the test.

The research delved into the realms of both philosophy and design. Philosophy because, like a goblet without wine, my medium was empty without an idea to explore. Yet without design, the concept was merely stagnant information, instead of a tangible experience. I settled on the philosophy of Perceptual Relativity as applied to the perception of concepts. As for design, sequential narratives take many forms, but I settled on the more specific medium of a graphic novel. These two are appropriate because given the inherent structure and artistic freedom within the medium, the concept would have plenty of areas where it could be studied, conceptualized, and given shape for readers to interact with.

Within this piece I was able to conceptualize and explore Perceptions of the Unknown through character design, storytelling, paneling, and visual metaphor, suggesting an effectiveness of the chosen medium of sequential narrative design.

This success implies the possible place of Graphic Novels, among other sequential narratives, in the realm of academic conceptual exploration.

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